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MCR

This is the scene I was working on during the duration of this class. I worked on modeling different props that ranged in size, such as large chairs and small daggers. During the last two weeks I also had to create Normal Maps by texturing the models in ZBrush.

Large Props (Week 1) - Shaded

Large Props (Week 1) - Shaded

Large Props (Week 1) - Wireframe

Large Props (Week 1) - Wireframe

Model (Shaded) - Chair

Model (Shaded) - Chair

Model (Wireframe) - Chair

Model (Wireframe) - Chair

Silhouette - Chair front

Silhouette - Chair front

Silhouette - Chair back

Silhouette - Chair back

Silhouette - Chair left side

Silhouette - Chair left side

Silhouette - Chair right side

Silhouette - Chair right side

Model (Shaded) - Nightstand

Model (Shaded) - Nightstand

Model (Wireframe) - Nightstand

Model (Wireframe) - Nightstand

Silhouette - Nightstand front/back

Silhouette - Nightstand front/back

Silhouette - Nightstand left/right

Silhouette - Nightstand left/right

Model (Shaded) - Table

Model (Shaded) - Table

Model (Wireframe) - Table

Model (Wireframe) - Table

Silhouette - Table front/back/right/left

Silhouette - Table front/back/right/left

Model (Shaded) - Bookshelf

Model (Shaded) - Bookshelf

Silhouette - Bookshelf front/back

Silhouette - Bookshelf front/back

Silhouette - Bookshelf left/right

Silhouette - Bookshelf left/right

Smaller Props (Week 2) - Shaded

Smaller Props (Week 2) - Shaded

Smaller Props (Week 2) - Wireframe

Smaller Props (Week 2) - Wireframe

Model (Shaded) - Cauldron 1 key smoothing

Model (Shaded) - Cauldron 1 key smoothing

Model (Wireframe) - Cauldron 1 key smoothing

Model (Wireframe) - Cauldron 1 key smoothing

Model (Shaded) - Cauldron 3 key smoothing

Model (Shaded) - Cauldron 3 key smoothing

Model (Wireframe) - Cauldron 3 key smoothing

Model (Wireframe) - Cauldron 3 key smoothing

Model (Shaded) - Dagger's Hilt

Model (Shaded) - Dagger's Hilt

Model (Wireframe) - Dagger's Hilt

Model (Wireframe) - Dagger's Hilt

Model (Shaded) - Dagger's Sheath

Model (Shaded) - Dagger's Sheath

Model (Wireframe) - Dagger's Sheath

Model (Wireframe) - Dagger's Sheath

Model (Wireframe) - Inside of Dagger's Sheath

Model (Wireframe) - Inside of Dagger's Sheath

Model (Shaded) - Hourglass

Model (Shaded) - Hourglass

Model (Wireframe) - Hourglass

Model (Wireframe) - Hourglass

Model (Wireframe) - Hourglass Top

Model (Wireframe) - Hourglass Top

Models (Week 3) - Textured

Models (Week 3) - Textured

Models (Week 3) - Wireframe

Models (Week 3) - Wireframe

Normal Map - Book

Normal Map - Book

Normal Map - Dagger's Blade

Normal Map - Dagger's Blade

Normal Map - Dagger's Guard

Normal Map - Dagger's Guard

Normal Map - Dagger's Grip

Normal Map - Dagger's Grip

Normal Map - Dagger's Pommel

Normal Map - Dagger's Pommel

Normal Map - Comb

Normal Map - Comb

Textured - Book Left Side

Textured - Book Left Side

Textured - Book Right Side

Textured - Book Right Side

Textured - Dagger's Blade

Textured - Dagger's Blade

Textured - Dagger's Guard

Textured - Dagger's Guard

Textured - Dagger's Grip

Textured - Dagger's Grip

Textured - Dagger's Pommel

Textured - Dagger's Pommel

Textured - Comb

Textured - Comb

Models (Week 4) - Shaded

Models (Week 4) - Shaded

Models (Week 4) - Wireframe

Models (Week 4) - Wireframe

Normal Map - Sword's Blade

Normal Map - Sword's Blade

Normal Map - Sword's Grip

Normal Map - Sword's Grip

Normal Map - Sword's Pommel

Normal Map - Sword's Pommel

Normal Map - Shield

Normal Map - Shield

Textured - Sword's Blade

Textured - Sword's Blade

Textured - Sword's Grip

Textured - Sword's Grip

Textured - Sword's Pommel

Textured - Sword's Pommel

Textured - Shield

Textured - Shield

Textured - Vase

Textured - Vase